Senior Game Developer & Team Lead


February 2011 – Present

• Lead game developer of Research and Development team. Designed and programmed 50+ game prototypes in Flash, Unity, and HTML5, each on a 2–4 week development cycle. Most prototypes are published under a sub-brand to collect analytics and many prototypes went on to be released as production games (Twisty Hollow, Stunt Armadillo, Match & Merge, Tumble Tiles).
• Managed and trained multiple interns to build game prototypes on the same rapid development cycle, several projects of which were greenlit for production.

• Team lead & developer (Solitaire, Crossword, Sudoku) - HTML5 games, each developed under one month's schedule and works seemingly across desktop, phones, and tablets. Published on multiple websites including Washington Post, CNN, LA Times, AARP, Discovery, and AOL.
• Lead programmer (Ice Cream Blast) - highly polished match-3 game published on iOS, Android, Facebook, and various newspaper sites.
• Game programmer & tools developer (Konami's Twilight Carnival, Publisher Clearing House's Bingo Charms, unreleased home decoration game) - client games developed in Flash and published on Facebook.
• UI programming contributor (Microsoft Solitaire Collection, Microsoft Minesweeper) - published on Windows 8.

• Pioneered, taught, and managed peer-to-peer game development classes within the company.
• Organized multiple company-wide game jams across offices in NY, Toronto, and Ukraine.
• Organized several outdoor games designed by employees (Super Secret Spies, Spaghetti Standoff, Light Fight, Octopus Wars, Legato, Wink No More) at game festivals such as Come Out & Play and Indiecade. The first 3 games were awarded Official Selections by Indiecade.

Co-owner & Website Developer

Lee House Chinese Restaurant

November 2009 – April 2014

• Co-owner of a Chinese restaurant, located in Brandon, Florida.
• Developed and maintained website.
• Designed menus and promotional materials.

Software Engineer & QA Lead

Massive Incorporated

February 2008 - October 2010

• Designed and programmed internal tools in C# used for content pipeline. Tools functionality include generating Excel templates for bug data entry, parsing Excel sheet data into e-mail summaries to send to game developers, and capturing and exporting videos.
• QA Project Lead on over 15 video game titles including EA’s NHL09 and Madden 09; Ubisoft’s Far Cry 2 and Splinter Cell: Conviction; THQ’s Saints Row 2 and WWE Smackdown vs. Raw 2010; Neowiz’s R2Beat; Midway’s Wheelman; TakeTwo’s NHL2K10 and NBA2K11; Activision’s Blur and James Bond 007: Blood Stone.
• Tested in-game advertisements and produced documentation on bugs into Test Track Pro.

Website Designer & Developer

Design Attic

June 2007 – November 2007

• Designed database and developed an educational web-game for Kingsborough Community College’s Hotel Management department. Built in Flash with a LAMP backend.
• Website and database developer for several projects including DJ Reymo, RM Graphics, Style Bermuda, Hell’s Kitchen NYC, and Opulence Group.

Programmer & Level Designer

Barbara Confino

March 2007 – February 2008

• Programmer & level designer (Genetic Wars) - a multi-screen video game installation built using Torque Game Engine.
• Built 3D models using Blender that showcases the artist's contemporary work.

3D Production Manager, Technical Writer, Website Developer, & Live Video Performer

koosil-ja /danceKUMIKO

November 2006 – March 2010

• Worked collaboratively with director to integrate video game elements into several modern dance projects.
• 3D production manager (Blocks of Continuality/Body, Image, and Algorithm) - a multimedia dance project performed in Tallahassee, Chicago, and NYC. Managed a team of 3D artists to produce content for virtual worlds that dancers would interact with. Performed live with a mechanical installation that read brainwaves from the musician.
• Live video performer (mech[a]OUTPUT) - a dance performance featuring a 3D virtual environment and multi-screen video installation. Performed at Japan Society in June 2007.
• Developed website and database using PHP, MySQL, and JavaScript.
• Regularly revises the company’s grant proposals and press releases.

Production Assistant


Summer 2006

• Helped 2nd Assistant Director with creating daily call sheets from the production schedule
• Assisted cast and crew on set with production needs


Indiecade Official Selection

Indiecade Festival

October 2014

• Awarded to Light Fight, a 2-on-2 turn-based tactical playground game played with 4 flashlights and some cardboard boxes
• Also won Best in Fest Grand Prize Winner at Come Out & Play 2014
• Shown at Come Out & Play 2014, Indiecade 2014, and Indiecade East 2014

Audience Choice Award

Super Love Jam

June 2014

• Awarded to Fuck or Don't Fuck, a comedy game about sexual identity, relationships, and promiscuity
• Built in Flash in 48 hours with a team of 4
• Role: programmer

Best Audio

Global Game Jam 2014 NYU

January 2014

• Awarded to Toybox Trouble, a simplified 2-player fighting game with the theme of a little girl violently playing with her toys
• Built in Flash in 48 hours with a team of 6
• Role: programming, game concept, balancing

Indiecade Official Selection

Indiecade Festival

October 2013

• Awarded to Super Secret Spies, a team-based playground game where players must make their way across the field to their secret rendezvous point, trying to catch other spies in the act while preventing themselves from being caught
• Shown at Come Out & Play 2012, Copenhagen Play Festival 2013, and Indiecade 2013

Indiecade Official Selection

Indiecade Festival

October 2013

• Awarded to Spaghetti Standoff, a quick playground game played with uncooked pieces of spaghetti
• Also won Best Family Game at Come Out & Play 2013
• Featured in the documentary, Game Loading: Rise of the Indies
• Shown at Come Out & Play 2013, Indiecade 2013, and Indiecade East 2014

Best in Show

AT&T Sphero Hackathon

April 2013

• Awarded to The Sphast & The Sphurious, a mutli-player game where players drive Spheros across a small obstacle course by tilting their mobile phones, while trying to take pictures of other players' Spheros
• Built in Unity in 24 hours with a team of 6
• Role: programmer, game concept, obstacle course construction

Best in Show

AOL Hackathon

March 2013

• Awarded to Jimmy Blastoff: Launch to Adventure, an Asteroids-like arcade game played only with the mouse and themed as a 1940's children's television show
• Built in Flash in 24 hours with a team of 4
• Role: programmer, game concept

Audience Choice Award

Global Game Jam 2013 NYU

January 2013

• Awarded to Shoplifter Shuffle, a 2-player game where one player secretly plays a shoplifter hidden in a crowd of AI customers and the other players plays a security guard trying to catch the thief
• Also nominated for Most Innovative Game
• Built in Flash in 48 hours with a team of 4
• Role: programmer, game concept

Most Beautiful Game

Global Game Jam 2011 NYU

January 2011

• Awarded to Root, an art game about a seed traversing through the soils of a post-apocalyptic world
• Built in Processing and Construct in 48 hours with a team of 6
• Role: programmer


Master of Science in Integrated Digital Media

New York University - Polytechnic School of Engineering

September 2006 - December 2007

• 4.0 Cumulative GPA for MS
• Graduated Summa Cum Laude
• Developed a design theory, Ludological Design, for the master’s thesis. Created several projects that incorporated video game elements into non-gaming media such as commercial websites, personal blogs, educational programs, VJ performances, and professional presentations.

Exchange Student

Hong Kong University

Spring 2006

• Exchange student under the Global Engineering Education Exchange Program

Bachelor of Science in Computer Science

New York University - Polytechnic School of Engineering

September 2003 - December 2005

• 3.6 Cumulative GPA for BS
• Graduated Magna Cum Laude
• Finished Bachelor's degree in a record 5 semesters
• Awarded the Board of Trustees full scholarship
• Member of the Othmer Honors College (Offices held: President)


Bronx High School of Science

September 2003 - June 2007

• Graduated with Magna Cum Laude honors
• Qualified for President's List every semester


Conference Associate

Game Developers Conference

March 2014 - Present

• Volunteer to help the Game Developers Conference run smoothly
• Responsible for scanning attendees' badges before a session, prepping speakers, managing the show floor, and helping attendees get their questions answered


Lambda Chi Alpha International Fraternity

December 2004 - Present

• Brother of Theta Upsilon chapter at NYU Polytechnic School of Engineering
• Offices held: Vice President, Academic Advisor, Risk Management Advisor