role: Design, Programming
team: 15 total (3 designers, 3 programmers, 3 artists, 2 producers, 2 testers, and others)
time: 8 months
tech: Unity
platforms: Web, Facebook
date: January 2014


ToWar was the production-level Facebook version based on the Siegebound Kingdoms prototype. It is a competitive puzzle game, where you strategically place colored cannons, creating matches in order to activate them and shoot the opponent's tower. Meanwhile, you can collect heroes, relics, and equipment that will grant you special abilities and increased stats that aid you in your adventure.

The game launched in beta, but was unfortunately canceled before the official release. But the journey was worth it since we ended up with amazing fantasy artwork.